You stack so much defensive mitigation that there isn't much that can really counter you and your starting army is a bit more impressive than the other factions. In battle just move your troops in one big blob with stacked defensive buffs and adepts behind the Paladins, then once you are in melee you can usually slaughter everyone. Rush the doctrine that gives your whole army the ability to negate one attack as well as Oath of Loyalty. Until they get nerfed a good strategy would probably be to play Promethian Oathbound with the Purifier suit for your commander. Originally posted by Red Bat Media:Honestly they feel a bit too powerful early game right now. Other than the damage type and the above average purifier, Oathbound don't get a whole lot of use out of the Promethian tech tree, so it's probably a bit subpar if the game drags on long enough, assuming you didn't levy the early game advantage to snowball. The Promethian tech gives you a decent thermal damage unit and a vehicle for your commander to mitigate this, and you can make more of the frankly overwhelmingly powerful purifiers later on if you didn't already score a win. Entropy damage is not resisted, but their early entropy damage units aren't heavy hitters and are better used as supports, making focusing on it a bit of a sub-par strategy for a while. They do run into a brick wall when dealing with arc resistant enemies though. Honestly they feel a bit too powerful early game right now.
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